Sunday, 21 August 2011

What I've learned about developing and earning from Android apps


While my app downloads and sales are chugging along nicely now, I started out in a boat that many Android developers are likely in: perpetual development. I had been working on my grand idea for months but still wasn't ready to release. What did I do to get on the market? I started a second app. Three days later I had an app on the market and was amazed at the number of downloads.

Some things I've learned along the way:

Getting onto the market quickly is good

Google's Developer Console has great tools that you should use.

You need to have your apps in the right app markets to maximize your exposure

People are willing to pay for apps.

Have multiple streams of income, rather than waiting on one vendor.

Why do I suggest getting to market early? No, it's not to "beat the competition". There may be a dozen apps doing something similar to yours but you can still carve out a good space for yourself. I suggest getting to market quickly because having a real app visible to the world can be a great motivator to keep you going. Releasing my first app helped kick me into high gear.

The tools in Google's Developer Console can greatly help you decide what to do next. I didn't know that the version of my app specifically made for Android 1.5 was actually being used mostly on Android 2.x devices. Hmm, maybe Android 1.5 isn't worth as much effort as I thought. In addition, I've found several rare bugs due to crash reports in the Developer Console.


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